Bigscreen Beyond 2e Eyetracking Setup Guide

Bigscreen Beyond 2e Eyetracking Setup Guide

Eyetracking with Bigscreen Beyond 2e can be used in VR games either using Bigscreen's native eyetracking software (currently available in the Eyetracking Beta Program) or using 3rd party software such as Babble or ETVR. In this post, we'll explain how the Eyetracking Beta Program works today, and how to get setup with it in VRChat.

Eyetracking Beta Program

The native eyetracking software is currently available in the Eyetracking Beta Program. Rolling out access lets us release new technology updates each week with new features, and to test and scale server GPU training infrastructure carefully. Later this year, we expect this to leave Beta and be seamlessly integrated. Eyetracking will then work instantly and easily, without need for setup processes! For more info, read about our technology and roadmap.

Setting up Beyond 2e's Native Eyetracking Software

Step 1: Install the Bigscreen Beyond Utility. 

If you haven't already installed the Bigscreen Beyond software in Steam, you should do that first. Steam should prompt you to install the Bigscreen Beyond Utility as soon as you plug in your Bigscreen Beyond. If it does not show after connecting Beyond to your PC, use this link in a browser: steam://install/2467050

Step 2:  Install the Bigscreen Beyond Eyetracking Add-On

Launch the Bigscreen Beyond Utility app from Steam and connect your Bigscreen Beyond 2e to your PC if it is not already plugged in. Under the "Eyetracking" section, the option "Install Eyetracking Add-On" should appear. Installing the add-on is required before eyetracking can be used. 

Step 3: Eyetracking Token

After installing the add-on, launch the eyetracking client. During the Eyetracking Beta Program, a token is required to train your first model for eyetracking. Your token will be emailed to you when it’s your turn to join the Eyetracking Beta Program. Each day, we send out tokens in batches to slowly rollout the feature and avoid issues with server infrastructure. If you need early access to the Eyetracking Beta, you can email customer support to get a token faster.

Once you receive your eyetracking token via email, paste it into the "User Token" field. Note: user tokens are not permanent and will expire after a few weeks. Any models you previously used can still be accessed without needing a user token. 

The option to perform an enrollment should be enabled. Put on your headset and complete the enrollment in VR by following the steps it shows.

After enrollment completes, a new model should appear in the "Available Models" area after a few minutes. Once the model finishes, select it in the dropdown option to run eyetracking with it. The status will now be active, and you can utilize eyetracking features in VR games.


Setting up eyetracking in VRChat

In VRChat, equip an avatar that supports OSC eyetracking. Open the radial menu and enable "OSC" for eyetracking to work in VRChat. 

If preferred, you can use the third party VRCFaceTracking app. In the Beyond Eyetracking client, turn on "VRCFT" and turn off "VRChat OSC". Launch VRCFaceTracking through Steam and in the "Module Registry", find and install "BeyondTrackingModule". After it is done, restart VRCFaceTracking.

Future Roadmap

This is the Setup Guide for the Eyetracking Beta Program in the summer of 2025. In addition to technology improvements and new features, we expect to make significant eyetracking user experience improvements to make it work "out of the box" seamlessly with fewer steps and clicks.

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